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- on moveLeftMiddle
- global SpinCount, MoveDirection, UP, myState, BallinSprite
- if SpinCount < 10 then
- set the locH of sprite 28 to the locH of sprite 28 - 3
- else
- set myState to 0
- end if
- if SpinCount = 10 then
- set SpinCount to 0
- if BallinSprite = 26 then
- set MoveDirection to 5
- else
- set MoveDirection to UP
- end if
- else
- set SpinCount to SpinCount + 1
- end if
- updateStage()
- end
-